Screen tearing and stuttering in PC games just suck. We both know it and VSync really isn’t a great solution. NVIDIA acknowledged the issue by introducing Adaptive VSync to help eradicate visual ...
The story of adaptive sync starts with a problem. For years, displays were only capable of refreshing at a constant rate, usually 60 times per second (60 Hz), to keep the internal hardware simple and ...
Over the past nine months, we've seen the beginnings of a revolution in how video games are displayed. First, Nvidia demoed G-Sync, its proprietary technology for ensuring smooth frame delivery. Then ...
Desktop graphics giant NVIDIA made some big headlines Sunday night during their CES 2019 Keynote presentation. Among announcements for new graphics cards, displays, and expanding software support for ...
Intel has again confirmed that it will support VESA Adaptive Sync with its discrete GPUs. That's the same standard AMD's FreeSync is based on, and it positions the two companies as supporting one ...
Codemasters last week released Dirt 5 for the Xbox Series X and S, and PlayStation 5, and a week before that for the PlayStation 4, Xbox One, and PC via Steam. Today, Codemasters has released the ...
One of PC gaming's biggest advantages over consoles is the ability to push frame rates higher than 60 and 120fps and utilize adaptive sync technology to keep that gameplay looking smooth, no matter ...
There have been a lot of advancements in display technologies in recent years. As we have pushed the numbers with resolutions and refresh rates, issues pertaining to the same have popped up. At higher ...