// This needs to be used along with a Renderer (e.g. OpenGL3, Vulkan, WebGPU..) // (Info: GLFW is a cross-platform general purpose library for handling windows, inputs, OpenGL/Vulkan graphics context ...
First look: Microsoft plans to build 100% native apps for Windows 11 and launch an initiative centered on a new team focused on native experiences instead of web-based wrappers. The company has also ...
When destroying a window created with GLFW_FLOATING and GLFW_NO_API (for Metal/Vulkan/wgpu), a permanent "dead zone" is left on screen where the window used to be. This dead zone is permanent, meaning ...